﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GameFramework;
using GameFramework.Procedure;
using UnityGameFramework.Runtime;
using ProcedureOwner = GameFramework.Fsm.IFsm<GameFramework.Procedure.IProcedureManager>;
public class TestXLuaProcedure : ProcedureBase
{
    protected override void OnEnter(ProcedureOwner procedureOwner)
    {

    }
        // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
